Home Page About Products Downloads Contact

Preparing to Drop #2

GeneralJason L Blair13 May 2013

Sorry I missed updating you all on Friday but the week was, once again, crazy busy. The good news is that I made solid progress on “Does a Body Good” so I should finish up three of the five stories this week. (“Does a Body Good”, “Eli Mendoza is a Dead Man”, and “The Burial Plot” for those wondering.)

I cleared my plate of all other post-day job responsibilities so my focus will be entirely on Five-Story Drop until it’s finished.

I will do my best to get it done by month’s end. I will update again this Friday will a full breakdown of all five scenarios.

1 Comment »

Preparing to Drop #1

GeneralJason L Blair03 May 2013

Welcome to the first of the Five-Story Drop updates. Work has been settling down some so I managed to plug away at Five-Story Drop this week. I didn’t manage my one hour every day goal but will be sticking to that as closely as I can from hereon out. This week, I focused on finishing up “Eli Mendoza is a Dead Man” which isn’t complete but is in much better shape. I also inserted everything I did have done into layout so I can see at a glance where things are at. I revised some of the intro section as well to make the book more useful for players and GMs.

This weekend, I aim to finish up “Eli Mendoza” and focus on getting “The Burial Plot” further along and adding more meat to “Life in the Fast Lane.” This time next week, my goal is to have 2 of the 5 scenarios completed.

2 Comments »

The Skinny on the Drop

GeneralJason L Blair23 April 2013

Some of you have been asking about the status of Five-Story Drop. And you should be. We reached and breached the ridiculously overdue date some time ago. The book is flat-out late. Worse than that, it’s LATE.

The fact is I’ve been swamped at work and have had some big opportunities come my way that forced my attention elsewhere. That’s a horrible thing to admit but it’s true. A lot of you are waiting on Five-Story Drop to get done so you can get the first book much less the supplement. On top of all of this, my family and I took our first actual vacation as a family ever which took me away from all writing for anything the past week. This was arranged half a year ago so, while the timing was inopportune to say the least, it was a) too late to change and b) a wonderful time with my wife and kids.

I am truly sorry for the continued delay. That doesn’t reverse or magically *snapwow* finish the book but I am.

So. Five-Story Drop. The book’s in decent shape. All five scenarios are well in-progress with two of them, “The Burial Plot” and “Eli Mendoza is a Dead Man,” almost finished. Two more of them are about 40% done with “Life in the Fast Lane” in the weakest shape at about 20% done.

The upside is that work has slowed back down to only mildly insane. One of those big opportunities still has potential to flare up but I have time. Of course, I had time before and then other things swallowed up those days leaving me without much to show for it.

Where things stand are I’m dedicating an hour a day to Five-Story Drop until it’s done. I can do about 1k words in that hour, more if I’m in the zone, and will work and work and work to get it done. That’s a promise I’m sure you’re sick of hearing but I’m making it again.

To add some due pressure, I’ll update the site every Friday with a status report. If I start to fall behind, pile on me. I have it coming. I have it coming because you have this book coming.

If I can beg your forgiveness once more, I’ll get Five-Story Drop done and in your hands ASAP. Thank you for your continued patience.

No Comments »

Chat with Me Tonight!

GeneralJason L Blair11 March 2013

Hey everyone, sorry for the last minute notice but I’ll be sitting down with the folks at #rpgnet for a chat tonight, starting at 8p Eastern/7p Central. I’ll be talking about all things Streets of Bedlam and Little Fears, as well as whatever other topics pop up.

You can pop into the chat via this link. I hope to see you there!

No Comments »

What’s the Deal with Five-Story Drop?

GeneralJason L Blair20 February 2013

C’mon, Blair, it’s been forever.
I know! I have no excuse for how long Five-Story Drop is taking. I can assure that I am working on it. In fact, I’m going to work on it every day until it’s done. I’ve taken some time off from writing on 5DS due to being out of town for work, writing other projects, and allowing myself to just be tired in the evening.

But this has gone on long enough. A good many of you are owed this book (along with other books) and I need to fulfill this promise to you. So I’ll be head-down on Five-Story Drop in the evenings in order to get this wrapped up.

Thank you for your patience. If I may ask for just a little more, I will try to reward you for it.

5 Comments »

Check It: Interface Zero 2.0

GeneralJason L Blair15 January 2013

The good folks at Gun Metal Games are in the process of revamping their stellar Savage Worlds cyberpunk setting Interface Zero for a 2.0 edition and could use your help. They’ve launched a Kickstarter to fund the process.

What’s personally exciting for me, besides the fact I love Savage Worlds and cyberpunk, is that they’re incorporating the Archetype templates I devised for Streets of Bedlam into their system. When David Jarvis asked me about it a few months ago, I was thrilled. I love the way Archetypes work in SoB (if I may be immodest) and can’t wait to see how GMG uses them for their futuristic setting.

I encourage you to check out their Kickstarter. It’s running from today until March 1st. You can view their excellent video below.

No Comments »

Resolving the New Year

GeneralJason L Blair01 January 2013

The new year has come and brought with it a stupid amount of writing I have to do. Some of it is brand new and some it is spill-over from last year.

The biggest spill-over is, of course, Five-Story Drop which is still (sadly, unfortunately) in development. It’s all on me. Shawn handed over the last of the artwork a while ago. I am continuing to work on it as I can, I promise you. I’m amount to get back to it after I hit “publish” on this post, as a matter of fact.

There’s not been one thing holding it back though working out the plot intricacies has been a personal stumbling block for me. I want these to be proper noir/pulp/crime dramas and, well, I seem to have a high goal for that stuff. Ideally, that’ll mean a better product for you in the end but, well, it also means stuff like this. What I need to do is push forward harder and get this book done. A lot of you are waiting on your entire order. I apologize for that.

The other spill-overs from last year are the standalone SoB Stories, some of which will be shaped by high-level backers, and Sounds of Bedlam. I’ll be in talks with Ed about the status of the rest of Sounds this week. I’ll update you all when I have news.

So. Onward. As always, feel free to email me at

Ja*********@gm***.com











if you have any questions or concerns.

2 Comments »

Shipping Update

GeneralJason L Blair05 November 2012

All Pre-Orders Out the Door!
Every single pre-order is in the mail as I type. That includes both international and domestic.

All Other Orders
Now for the not-so-great news. I originally said I was going to ship out the corebooks and the overdue Five-Story Drop separately to get the corebook in your hands. Problem is, after running the numbers, I can’t front paying what is essentially double the initially-projected shipping.

I would need to pay for this double-shipping out of my personal pocket, since I don’t have earmarked Kickstarter funds to cover it, and that’s just not something I can do right now. So, instead, I’ve decided to ship the corebook and supplement (and dice and Little Fears books, as appropriate) together as originally planned. To buffer this, I’m directing as much energy as I can toward finishing Five-Story Drop in the next couple weeks so I can have hardcopies ASAP.

Still though, I feel like I’m punishing those who supported at a higher level but holding off on sending out their books. I will endeavor to come up with some way to make this right. I’m noodling options currently and have some ideas I think you’ll dig.

Again, I am very sorry for the delay. I’m doubling down on getting Five-Story Drop out the door though and will post regular updates letting you know its status.

3 Comments »

The Pre-Orders and the $45 Backer Level

GeneralJason L Blair02 November 2012

I should have posted this much earlier but fulfilling the other hardcopy orders has slipped. I will dedicate hours this weekend to packing up the pre-orders and the $45 backer books for shipment on Monday. If I can do them all, excellent! But those two alone are a bunch of orders and I already flubbed one over-commitment and would rather not flub another.

I’ll update on Monday after the orders have shipped. My sincerest apologies to all.

3 Comments »

Coroner’s Report: Kickstarter

GeneralJason L Blair28 October 2012

It’s traditional in video games for the developers to write post-mortems after a game has shipped. These briefs provide folks with a way to talk about what went right and what went wrong during the development cycle. Usually, they call out unexpected surprises (such as “synergies”) but also shine a light on bumps in the road, flaws in the process, and areas to be reexamined and/or revised.

I’ve been thinking a lot about Streets of Bedlam, Kickstarter, and the good and bad of this whole process which gave me the idea to do my own post-mortem, a coroner’s report, on the SoB KS.

Now, overall, I feel the Kickstarter was overwhelmingly positive. It allowed me to create a setting I’d been brewing for years, gave gamers some (hopefully) fun and useful tools for telling their own blood-soaked crime operas, and helped some creatives financially in the process. But it wasn’t without its hiccups. As parts of the Kickstarter are winding down and I’m able to focus more and more on the last remaining bits (looking at, Five-Story Drop), I thought I’d take a moment to talk about what went right and what went wrong from my perspective.

What I Did Right

I minimized my own additional work. Especially in regards to Stretch Goals. I’ve seen other projects where the main contributor gives herself more work with each Stretch Goal. I already felt like I was taking on a lot with just the main project so I looked for ways to give backers new, cool things without putting big projects on my plate. Now, I added a fifth episode to Five-Story Drop (originally Four-Story Drop) and put together some exclusive Archetypes but these are rather minor additions in the grand scheme. I didn’t promise a third book, another chapter in the corebook, or anything like that. As each Stretch Goal was smashed, I brainstormed ideas for a big finish, something to reward backers for being far more awesome than I anticipated. This led to commissioning a soundtrack from Ed Lima. Not only is this a huge thing for Bedlam to have but it’s something I could not have done without the support of KS backers.

I gave some unexpected perks. Originally, I was going to buy some generic bulk dice from Chessex for those backing at the 60+ level or higher. But after asking some industry friends, I learned custom dice are actually quite affordable. So I commissioned a run of custom d6s, bundled them with some black, white, red dice, and packaged them inside a sow’s ear. Nice. I try to overdeliver whenever I can and I feel that a custom set of dice in its own bag is a huge plus.

I hired Shawn Gaston. I think we can all agree on that, yeah? I honestly had no clue who I was going to get to illustrate the book. I knew I wanted a distinct and gritty illustrative style—nothing photorealistic, nothing epic—to convey the characters and areas of Bedlam. I knew I wanted the illustrations to use key characters that I would build up throughout the book and the supplements. Beyond that, I was at a loss. The two artists I thought of first were both too busy (one with a new day job; one with personal stuff), leaving me clueless. And then Shawn sent that fateful tweet back in December and away we went.

What I’d Do Differently

I would pad the delivery date. The April date was realistic, y’know, if I lived in a world where I had no distractions, no sudden health problems, no amazing day job opportunities crop up, no sudden out-of-state move. But I did have all those things and each one pushed Streets of Bedlam further and further out. As of this posting, over half the folks who pledged should have everything coming to them, and the rest should have the bulk of what’s due to them within a couple weeks. But that’s ten months-plus out from when the Kickstarter ended back in mid-January. You all have been amazingly gracious—but you shouldn’t have had to be. To that end:

I would have the writing done beforehand. I didn’t feel I could do that back in November last year as I was considering my project for 2012. I was working as a full-time freelancer and any time not spent writing for other people was spent on short, immediate-sale projects (such as the Campfire Tales for Little Fears Nightmare Edition). Launching a new line would require setting aside a large chunk of time that was unpaid. At the very least, I decided, I couldn’t launch SoB in the red. That meant I needed to have the art and publishing costs covered even if my own time wasn’t. The initial goal on the Bedlam Kickstarter, $3000, was to cover those two things. Once that goal was hit, the game would launch in the black. The extra money went towards the stretch goals and covering my contribution to the household budget. This time though, I’m not dependent on freelancing to cover my bills. If I did launch a second Kickstarter, and I’d like to, I would have the writing done. That way, it would only be a matter of accounting for art, editing, and layout time.

In Sum

That’s the list I have, off the top of my head, so now I’m looking to you. What are your thoughts? Where did I fall short? Where did I succeed? Do you regret backing the Kickstarter? If so, why? I’d love to hear your thoughts, warts and all, so that I can learn for next time—and maybe some folks launching new projects can learn from these lessons as well.

1 Comment »

« Earlier Entries     ————— —————     Later Entries »


      Copyright 2011-12 Jason L Blair dba FunSizedGames