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Out Now: Kickstarter-Exclusive Archetypes (Round Two)

GeneralJason L Blair20 June 2012

The second of the two Kickstarter-exclusive Archetype bundles is now out! Get deep into the game as the undercover [Redacted] or get what’s yours as the manipulative Trouble.

If you are a Kickstarter backer who pledged $60 or more, you should have received a message from Kickstarter with instructions for downloading your pdf copy. If you did not, please check the Kickstarter website. If you still don’t see it, send me an email at

Ja*********@gm***.com











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Please note: These Archetypes are exclusive to Kickstarter backers and will not be reproduced in pdf or print format.

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Out Now: Kickstarter-Exclusive Archetypes (Round One)

GeneralJason L Blair20 June 2012

The first of the two Kickstarter-exclusive Archetype bundles is now out! Reach for the stars as the talented-yet-naive Ingenue or sit on the razor’s edge as the high-pressure combat doc Sawbones.

If you are a Kickstarter backer who pledged $10 or more, you should have received a message from Kickstarter with instructions for downloading your pdf copy. If you did not, please check the Kickstarter website. If you still don’t see it, send me an email at

Ja*********@gm***.com











.

Please note: These Archetypes are exclusive to Kickstarter backers and will not be reproduced in pdf or print format.

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The First 48

GeneralJason L Blair15 June 2012

Streets of Bedlam has been out for a little over two days now and the initial critical response has been very positive. Darren Miller has a full write-up over at Geekcentricity and Thomas Brownell gives his take over at his blog. Here are my favorite pulls from their reviews:

From Darren:

“It reads like Rush sounds, tight and polished, but rocking your face off.”

“The character creation is the strongest I’ve seen of any Savage Worlds setting.”

“[My] two-word review is: ‘Fucking Phenomenal.'”

From Thomas:

“The writing is very crisp.”

“[T]he Plot Point Campaign structure is a welcome change of pace.”

“I love the Archetypes set-up for character creation.”

I am very excited by the response so far and, if you haven’t checked out the game yet, I hope you give it a shot if you’re a fan of crime dramas, Savage Worlds, or are a gamer interested in trying something new.

2 Comments »

Fillable Sheet + Release Trailer

GeneralJason L Blair13 June 2012

First off, a huge shout-out to James Schrecengost who converted the PDF character sheet I uploaded earlier this week into a fillable version. So you can grab the sheet, fill it out on your computer, print it if you want, and then be ready to play. Great work, James. Thank you.

Second, to kick off the release of Streets of Bedlam, I put together a release trailer featuring art by Shawn Gaston and an excerpt from the Sounds of Bedlam track “Walk with Me (Bedlam Mix)” courtesy of Ed Lima.

Thank you all again for the support. Early response to the game has been very good. I hope you all get a chance to play.

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Out Now: Streets of Bedlam in PDF!

UncategorizedJason L Blair13 June 2012

I was going to write a fake-out post about how I was pushing it back yet another week but decided I couldn’t do that to you good people.

Nope, the Streets of Bedlam corebook is out now in PDF. If you pre-ordered the book or are a qualifying Kickstarter backer, you should have received an email from DriveThruRPG with a link and discount code (taking the price down to zero dollars for you). If you haven’t yet, that means I’m still working through the list and you should by the end of the day. I’ll update the Streets of Bedlam twitter account when all the PDF codes have gone out so be sure to check there!

UPDATE: All codes have been sent out to Kickstarter backers and those who pre-ordered. If you don’t see the email from DriveThruRPG, check your spam filter. If you still don’t see it, please drop me a line and let me know.

While I wish this book was perfect and I could dust my hands of it, I still have some work to do.

1) I have typo edits to go through still. These came in from advance readers and I’ve been too busy with everything else to attend to all of them. So I don’t recommend printing this file out yet as I’ll be updating it over the next two weeks as typos are obliterated and layout errors and inconsistencies are fixed.

2) There’s no index! Not yet! But there will be! I didn’t want to do the index until the interior text is polished. The final PDF and print book will have an index to ease in navigation.

3) The print book will be uploaded to the printer in about two weeks. Should take two to three weeks for those copies to get printed, bound, and sent to me. I’ll then go about getting them all sent to you. I will need some patience processing everything but will try to do so with efficiency, expediency, and something else that begins with e.

4) The Kickstarter-exclusive Archetypes will roll out in a week or so. I’ll notify everyone when they’re available. I think you’ll really dig them.

5) Five-Story Drop is currently slated for August, as is Sounds of Bedlam. If I can get either out earlier, I will.

Alright, that’s it. Streets of Bedlam is out! I appreciate all your support and understanding from the moment the Kickstarter went active to now. Now go, buy, read, play, do bad things to worse people! I’d love to hear your thoughts, stories, and more either in the comments here or, even better, over at the official SW Licensees forum.

9 Comments »

Get Ready

GeneralJason L Blair11 June 2012

Streets of Bedlam hits in PDF this Wednesday. Prepare yourself with this full-page character sheet.

See you Wednesday.

5 Comments »

The Last Last State of the Streets

GeneralJason L Blair04 June 2012

*breathe out*

I didn’t keep up with the previews as promised.

I lost almost all my work time this weekend due to the pending relocation. I have NPC sex changes coming in (thank you all!), edits coming in, and a few thousand more words to write. This will be done June 13th. I cannot express how sorry I am. I will make this up to all of you.

For now, I’m up way too late for way too many days in a row. I’m in a strange city and everybody around me is asleep. Living the dream.

Back to work.

(Click below for another preview.)

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